Download freelancer pc game






















Save my name, email, and website in this browser for the next time I comment. Open the Installer, Click Next, and choose the directory where to Install. Let it Download Full Version game in your specified directory.

Open the Game and Enjoy Playing. Features Noteworthy battle a reproduction game. Staggering designs of this game. Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios.

We might have the game available for more than one platform. Freelancer is currently available on these platforms:. Freelancer Windows Manual English.

Freelancer Windows ReadMe English. Freelancer Windows Manual Traditional Chinese. Freelancer Windows Manual Swedish. Click on icon - do you want this to make changes - yes- nothing happens after that.

Please help I love this game! Gees 2 points. ThePlagueDoctor -4 points. This game could definitely use a bit of a revamp. Micropoint 4 points. Crossfire mod 2. StoneY 0 point. Loved this game, was my 3rd and probably my most beloved online game. Graphics were out of this world for the time, as was the physics. Ahh Microsoft why did thou close thy gaming studio's, and servers?

I miss Combat Flight Simulator one and 2, and Freelancer. Yay for abandonware! Professor Peregine 3 points. Thumper 2 points. Runs on Windows 10 64bit: Install with Administrator rights, install patch for ver 1. RSC 0 point. XellsiOr 0 point.

Wonkavicious -1 point. Guy2 0 point. Heros5k 1 point. My game worked before, uninstalled it and reinstalled it again. Now it crashes after the intro. Heros5k 0 point. My Freelancer Crashes upon starting the. Also, the install instructions are very poor. Heros5k -6 points.

Jman 1 point. Man it has been years since I have played this game. I can't wait till it finishes downloading! Nahadoth 0 point. I've been telling my wife about this game recently and over the years.

I am so happy to have finally found it. I hope to get her into as well. It kind of reminds me a preamble to Eve Online, but this game is not about mining. LawnGnome 0 point. You should press Enter after you type each command. LawnGnome 3 points.

Very rich Easter egg content. Love the smuggling and missions fighting the rouge factions. No matter the age, the immersive setting of this game is unmatched.

Araconus 1 point. Freelancer is one of my all time favorite games. I have played the original version from beginning to end many times varying how I played the free build up time and how I played the after game. Some of the mods have been great for changing even the campaign making it more challenging and spicing it up with different ships. After all these years, I still keep coming back to play the campaign about once a year. I hope I can get it to run on my latest platform.

Pogrom 4 points. Downloaded, followed Read Me instructions to install no cd exe and patches. Working as intended with Windows 10 OS. Pure nostalgia. Amazing game for it time. Freelancer is one of them. Watching him play through some very early missions, I was absolutely slack-jawed at what I saw, and thrilled by the plans Roberts had for his all-new assault on the space-trading genre.

I asked him at the end of the demonstration when would the game be out? Perversely, we can take some solace in the fact that Freelancer will only be a year late.

Eighteen months ago it looked like the game might never see the light of day. The first thing that hits you is how incredibly diverse it is graphically. No more do we have to endure in our space games a black backdrop, pocked with white pixels and the occasional purple swirl. In Freelancer, space is as beautiful as you imagine it to be. Some people love that kind of thing.

Sequel to the enjoyable if somewhat formulaic Starlancer, the game picks up from its predecessor with the Alliance now divided between four main houses, each based loosely on old Earth civilisations: the morally upstanding Kusari Japan , the technically advanced Rheinland Germany , the capitalist House Liberty USA and industrial beer-swilling House of Bretonia Blighty.

The dynamics of the Freelancer universe has perhaps been one of the biggest hurdles Digital Anvil has had to contend with. Each ship has a character flying it, and each character has their own aims and allegiances with each of the 48 factions in the game.

You can be friends with certain factions and make enemies of others, or try and stay neutral to everyone.

You can do whatever you want. You and everyone else in the game are basically on a mission. The visual interface appears sleek, simple and modern, the ship and station designs are suitably varied and the sense of scale light years ahead of any current games.

Most importantly, to move the adventure along, rather than boring text messages or grainy video, Digital Anvil has created a stunning character animation system featuring around four hours of actual story footage, plus all the other real-time cinematics that are generated on the fly whenever you land or go to talk to people in bars or stations to ask for information or missions.

Less obvious but just as important are the small innovations Digital Anvil has forged. In a sense it all comes back to variety and focus. As is usual in space combat games, you can jump from system to system via gates, but within each system there is a network of trade lanes; high-speed ringed superhighways where ships can quickly jump between stations and planets.

I can then take out the transports and hide back into the debris field. As you progress, building up fortunes and knocking down reputations, you will of course begin to upgrade your ship: adding weapons, restocking missiles, patching on-board tactical software -whatever you need to increase the functionality of your craft. As for the equipment and the ships themselves, not much has been revealed. Each of the four major houses will have its own trio of pilotable ships, each offering varying characteristics over their rivals.

There will be around 15 playable craft in the game, none larger than a freighter. Again for Elite fans, remember to have your screenshot key ready when you chance across Freelancer's version of the Constrictor. As for the flight model, Digital Anvil is keep ng to the tried and trusted arcade dynamic rather than going down the Newtonian route. What is radical however is the control system.

In a bid to bring space combat to the unwashed masses, Digital Anvil has maintained throughout Freelancer's development that the game has been designed for mouse control only. It is unclear whether you'll be able to plug a joystick in, but even if you can. It's a slightly disconcerting development, but it does work and after some acclimatisation is a joy to use.

Five years is a long time to be making a game, and there have been a few shaky bumps along the way. Admittedly, that was three E3s ago, but seeing it again now just shows how ahead of its time it was all those years ago.

We managed to catch up with program manager Jorg Neumann for a hands-on demonstration of the latest code. The basic principle of using the mouse in combat is that wherever you can click, you can shoot. The true beauty of Freelancer, though, is its ability to appeal to fans of both freeform and linear story-driven space combat sims. A massive ever-evolving universe, rammed to bursting point with pirates, traders, police and numerous factions provide all the exploration opportunities you could wish for, and plenty of chances of loot credits and cargo in order to upgrade your ship.

It was quite clear that action is never far away even if you simply decide to set course for the nearest star in search of adventure. In fact in terms of an overall package, there were few other titles which impressed us more, so just keep your fingers crossed that Digital Anvil can actually stick to this, the latest in a line of 4, scheduled release dates. Freelancer, eh? Ooh, it's like someone took a snapshot of my working life and made it into a computer game.

Assuming, obviously, that you replaced the filthy, commuter-stuffed tube trips into London with hurtling through hypnotically beautiful wormholes in space. Replaced sprinkling instant coffee into my eyeballs in a forlorn attempt to stay awake all night to write a two-page preview of some godforsaken Tycoon game from Belgium with dogfighting a dozen angry pirate ships in the middle of an asteroid field, swooping in and out of the rocks with the cool demeanour of Han Solo, dispatching foes with the panache of a master pilot.

Replaced being stuck in a dingy pub with a sweaty marketing bore twatting on about how the shading routines in his firm's latest tediumfest are the most excitingdevelopment in vertex technology for ttre past three months, with standing in a hi-tech bar on board an interstellar battlecruiser stationed on the edge of the solar system, negotiating thousand-dollar deals with grateful mega-corporations to explore uncharted regions of space.

And instead of a tepid pint of lager to divert me, there's a sexy intergalactic police women with tits the size of Sputnik to flirt with, and instead of nothing but bar nuts and a clapped-out fruity to spend my money on, there are missiles, lasers and mines to buy and fit to my sleek, ultra-cool fighter ship.

Apart from all that, identical. I'll forgive you for being a touch surprised by all this. Freelancer is one of those titles often referred to by folk in the know as 'vapourware'. Duke Nukem Forever is a good example of the term. Been in development for years, unlikely ever to see the light of day, likely to be a steaming pile of Moyles if it ever does. Freelancer was first whorishly paraded around sniffing journalists some five years ago by the man behind the legendary Wing Commander series, Chris Roberts.

He'd taken his story-dnven, space-based shooter and thrown it screaming into an Elite -style free-form world. It was going to be the best thing we'd ever seen. It was going to put his newly formed development company Digital Anvil on the map.

Unfortunately, someone must have been holding the map upside down, as it then all went quiet and nothing more was heard about the project for several years. Along the way we got a sort of interim thing called Starlancer - effectively Wing Commander all over again. Not bad, but not what we were waiting for. Then Digital Anvil seemed to implode, Chris Roberts went to Hollywood to turn Wing Commander into the really awful film it was always trying to be, Microsoft stepped in, threw a load of cash about and told the remaining team to carry on regardless.

Then there was silence again.



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